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[L734.Ebook] Ebook Download Tetris: The Games People Play, by Box Brown

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Tetris: The Games People Play, by Box Brown

Tetris: The Games People Play, by Box Brown



Tetris: The Games People Play, by Box Brown

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Tetris: The Games People Play, by Box Brown

It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.

Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.

In this graphic novel,New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

  • Sales Rank: #16391 in Books
  • Published on: 2016-10-11
  • Released on: 2016-10-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.55" h x .78" w x 6.16" l, .0 pounds
  • Binding: Paperback
  • 256 pages

From School Library Journal
Gr 9 Up—Brown immerses readers in the complicated origins of one of the world's most popular video games, Tetris. Its creator, Alexey Pajitnov, was a computer scientist who became obsessed with how games and puzzles affected human psychology. Before long, Pajitnov became caught up in a prototype he'd designed based on a childhood game and shared it with his friends. Soon all of Moscow was consumed by what would eventually be called "the game that escaped the USSR." The art style is reminiscent of the Cyanide and Happiness comic but whimsical in tone. It also cleverly mimics the structure of Tetris itself: straightforward and engaging, without any extra bells and whistles. With the recent Nintendo release of the hit cell phone game Pok�mon Go, this title is a timely explanation of the origins of the gaming world, particularly when it comes to the rivalries among various gaming companies. The story resonates and will appeal to fans of Jim Ottaviani's Feynman and Primates: The Fearless Science of Jane Goodall, Dian Fossey, and Birut� Galdikas. VERDICT This quick, thoughtful read will find an audience among teens interested in pursuing a career in video game design or those who wonder just how video games like Tetris have spread like wildfire.—Chantalle Uzan, New York Public Library

Review

"One of gaming's most intriguing tales...A book to watch." ―Nerdist

"[A] look at the creation of Alexey Pajitnov’s enduring classic and the drama that ensues when people with big bags of money try to cash in the game’s popularity." ―Kotaku

"A rich read that provides valuable context for the rise of video games in the late 20th century." ―A.V. Club

"This is a work about the bittersweet dissonances of artistic creativity and commercial greed and the ephemeral yet crucial joy we get from making things fall into place." ―io9

"Against the backdrop of the Cold War, the saga of Tetris played out like a spy thriller―tragic deaths, corporate conspiracies, the prestige of nations hanging in the balance." ―Boston Globe

"A clean and engaging visual style supports a story that sustains narrative drive, humanizing the characters and making readers care about every development. " ―Kirkus, starred review

About the Author
Box Brown is an Ignatz Award-winning cartoonist, illustrator, and comic publisher from Philadelphia. His book Andre the Giant: Life and Legend was released in 2014 and spent three weeks on the New York Times bestsellers list. His second graphic novel with publisher First Second is Tetris: The Games People Play. Brown launched the independent comics publishing house Retrofit Comics in 2011.

Most helpful customer reviews

1 of 1 people found the following review helpful.
This is an incredible stride forward from a wonderful artist.
By Joseph H. Collura
This is an incredible stride forward from a wonderful artist. I first encountered Brown with his Andre the Giant bio-comic, and was delighted by his clean, simple linework and storytelling abilities. I've now accumulated everything I can find of his, and this book marries his style with an incredibly cohesive story (which would frankly be dull to read about in prose form). Top recommendation.

0 of 0 people found the following review helpful.
A history of the game Tetris!
By OpenBookSociety dot com
Brought to you by OBS Reviewer Scott

In the world of computer games, one game stands out in the minds of all early gamers: Tetris. This perplexingly addictive and habit forming game, was, at least for me, played for the first time on an original Gameboy (which I still own and play… occasionally). This was long after I heard about the cutthroat negotiations, the lawsuits and the PC version. Alexey Pajitnov, since, has become a household name in the gaming industry, even though most of the profit from the game went to the former USSR.

A mathematician and computer scientist, at the Moscow Academy of Science, he was originally charged with creating psychology emulators, like ELIZA so many decades ago, but his love and fascination with the human thought process and games lead him to create one of the arguably, most successful games of all times. Enter Tetris by Box Brown. In the truest form of the medium of graphic novels, Brown takes this thought process to that of art, psychology and games, and the remarkable history behind Tetris.

Written largely in the third person expository style, Tetris tells a story, not about just people, but about governments, businesses and the litigation involved in the corporate structure. It never wavers too far from Pajitnov, but rather dips in and out of his life as the ‘human interest’ aspect of the story. And it is a story to tell. From its humble beginnings in the mind of the artist to the push to publish, through corporate nightmares, to the intervention of the Soviet State, to the back-stabbing deals and loopholes, and corporate lawsuits, all leading back to the author of this humble game, Tetris captures this all and keeps it relevant.

This is a tall order for a graphic novel, but Brown gets around it fine, disclosing the material at an easily digestible rate with little room for speculation. Throughout the novel, we are introduced to new characters in this real life drama that played a key hold in Tetris’ development. All in all, the writing is informative, yet personal at the same time, and is a treasure trove of information about the history behind this famous game. Readers don’t really get into the minds of anyone but Alexey, as characterization is not what is important here. Because the text is focused solely on the tale of the game, so to speak, the graphic novel bypasses character in lieu of content.

Artistically, Tetris is minimalist, with a constant medium shot perspective, that allows you to soak up the information visually, as well as via expository. It very much resembles a documentary, key scenes being drawn, while less important ones left out. The graphic flow is easily read, as the dialogue boxes are tactfully placed, and it basically follows a six panel grid layout. The eye wanders to the action at hand, and never has to search for the appropriate visual cues. It’s a well-drawn piece of work, and should appeal to aficionados of art comics or autobiographical ones. The art well suits the material, which, if I must be honest, is quite dry without it. Together, art and words do a serendipitous job where either one would fail miserably.

Overall, fans of the game or who have an interest in the game should pick this up. It’s well worth it. As a side bonus you also get a history of Nintendo, the former gaming console giant, but the main course is the pure, unadulterated history of one of the world’s most notorious games.

0 of 0 people found the following review helpful.
THE Game
By Julie Merilatt
I'm not into graphic novels, but when a nonfiction subject was presented in this format (and the opportunity to get it signed), I was intrigued. Learning about the whole convoluted history of a game I grew up playing was interesting, as well as the history of how playing games evolved (frontal cortex simulation). The illustrations were helpful keeping the various characters straight as Tetris's popularity grew outside of the USSR. With all of the various companies attempting to acquire rights for different countries and formats, the whole phenomenon spiraled out of control. And the poor creator Alexey basically got shafted by his government. There were some fascinating tidbits regarding Gameboy revolutionizing handheld gaming and the pissing match between Atari and Nintendo. The text itself was very simple, but the overall story was delivered in a captivating way. It's a quick read about the history of a pop culture icon.

I received a complimentary copy of this book from the publisher.

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